Artillery,
the tank duel you remember.
Remember two little tanks on a hill, and someone you love leaning in to see where the shell would land? Set the angle. Set the power. Mind the wind. Fire. We brought that duel back, across ten of Earth's great places, from Mount Everest to Milford Sound. Today you take on the computer. Next, your brother takes the other tank, from across the country.
This is Artillery as it plays today, and “Artillery” is its working name. It's in development, and playing with friends comes next, so some details will change before it's on the App Store.
- Price
- Free
- Players
- You and the computer, for now
- Levels
- Ten places on Earth
- Ads
- None, ever
- Data collected
- None
Your turn. Then theirs.
Artillery was always better with someone in the other tank. One shot each, a lot of laughing at the near misses, and a groan when the wind takes yours. Playing with friends is the next thing we're building. Here's how it will work.
One tap, and they're in
You'll start a game from FaceTime or Messages, and your friend will tap once to take the other tank. No accounts. No codes. No setup.
Free to host, free to join
Playing together will never need Pro, for you or for them. An invitation should never end at a paywall.
Only the people you know
No strangers, no chat rooms, no public lobbies. Your game will travel through Apple, never through us.
Today, a fair rival
Until then, the computer takes the other tank. It aims only from what it can see, and it misses like a person, so you can win from your very first level.
Vivid worlds. Calm controls.
Every level is painted live on your phone, sky, light and all. Your controls sit in one bar along the bottom, so the world gets the rest of the screen.
Illustrations. The finished app may look a little different.
How Artillery plays
Two tanks, a stretch of wild ground between them, and one shot each turn. Destroy the other tank before it destroys yours.
Aim
Set the angle and the power with the arrows, or pull back on the sky like a slingshot. A dotted arc shows how your shell sets off.
Fire
The wind pushes every shell, and every blast carves the ground. Knock the ground out from under a tank, and down it goes.
Win
Win, and it's on to the next place, by way of the shop: spend the points you earned on a Big shot, a Roller or a Shield.
Learn to play Artillery Rules Playbook Best practices
Five things we'll never compromise
Every game we make has to pass the same five tests. Here's how Artillery passes them.
Easy, from the first shot
One bar along the bottom holds everything: Menu, Move, your weapon, Angle, Power and Fire. Aim with the arrows or a pull of your finger. Your first shot is a few seconds away.
Clean and calm
The world gets the screen, and the controls sit quietly on dark glass. No pop-ups, no badges, no coins, no timers. Take as long as you like to line up a shot.
Private. Completely.
No accounts. No ads. No tracking. Artillery plays fully offline, and nothing leaves your phone.
Beautiful
Sunset on Everest. Balloons over the Grand Canyon. Spray rising from Victoria Falls. Each place is painted live on your phone, and every blast leaves its mark on the land.
Fun, and fair
The computer can't see the wind to come or what you carry, and it never peeks. Points are a score you earn by playing, never money, never sold and never random. And the best part is still to come: a friend in the other tank.
Everyone gets a turn
Plain words, a clear plate for each tank, and a pace that's entirely yours. Larger text across the whole bar comes next.
VoiceOver
VoiceOver reads each tank's health and shield, the wind and which way it blows, your weapon and how many are left, and who won.
Never color alone
Your tank is amber and the computer's is pink, and each one carries its name too, so you never have to tell them apart by color.
Reduce Motion
With Reduce Motion on, the screen holds still when a shell lands, and falling pieces fade in place instead of tumbling.
Your text size
The shop between levels follows your text size. Making the bar grow with it too is next on our list.
Feel the hit
Your phone gives a firm tap when your tank is hit, so you know even when you look away.
No clock
There's no timer on a turn. The computer waits while you line up your shot, for as long as you like.
Free to play. Free to play together.
The whole game is free: every level, everything in the shop, and every game with friends when it comes. We haven't decided what Pro adds to Artillery yet. Whatever it is, it will be one optional purchase. Nothing to renew. Nothing to remove.
Free
Forever. Not a trial.
- Earth's ten levels, every one open
- Every weapon and item in the shop, for points you earn
- Points that are never sold and never bought
- Play with friends when it comes: host or join, always free
- Every accessibility feature
- Works offline, no account needed
Not yet
We'll list what it adds once we've decided.
- One optional purchase, never a subscription
- Never needed to play with friends
- Never takes anything away from the free game
One-time purchase. Yours forever.
What Pro adds, and its price, will be on this page once they're decided. The full game will always be free.
Good to know
Can I play with friends?
Not yet, and it's the next thing we're building. You'll start a game from FaceTime or Messages, your friend will tap once to take the other tank, and you'll take turns. Free to host and free to join, with no accounts and no servers of ours. Until then, you play the computer.
Is “Artillery” its final name?
Not necessarily. Artillery is its working name. We'll choose the name it goes by on the App Store before it's released, and this page will change with it.
Will my friend need Pro?
No. Your friend will need Artillery, which is free, and one tap. Never Pro, never an account, never a sign-in.
When will Artillery be released?
It's in development now. We don't announce dates we can't keep. The day it's on the App Store, this page gets the link.
Will it cost anything?
Not to play. Artillery is free to download and free to play, every level and everything in the shop. If we add Pro, it will be one optional purchase. There will never be ads, coins for sale or a subscription.
What are points? Can I buy them?
Points are your score: the damage you dealt in a game, plus 25 for a win. You spend them in the shop between levels on weapons and gear. They're never sold, never bought and never random.
Is the computer fair?
Yes. It aims only from what it can see on the field, the same as you. It can't see the wind to come or what you carry, and it misses like a person, so a new player can win.
Does it work on iPad?
Not today. Artillery is made for iPhone, held sideways.
Do I need an internet connection or an account?
Never an account. Artillery plays fully offline, and everything stays on your phone.
Will it come to Android?
Yes, that's the plan. The whole collection comes to Android after the iPhone and iPad apps.
Data Not Collected
That's the App Store privacy label on every app we make, and Artillery will carry it too. No accounts. No analytics. No advertising. Nothing you do in the app ever reaches us.
Coming soon to iPhone.
Artillery is in development now. The day it's on the App Store, this page gets a download link, and you get the first shot.