Artillery guide

Artillery best practices

Tips for playing well, the most useful first.

  1. Watch the wind: it changes every turn and pushes every shell the same way.
  2. After a miss, change one thing at a time, power or angle, and see where the next shell lands.
  3. Big shots and Triples don’t come back each stage. Save them for when your Shells are landing close.
  4. Triple and Cluster spread their shells, so they hit more often when your aim is close but not exact.
  5. Roller and Napalm run downhill after they land, so they can reach a tank sitting in a hollow.
  6. Move to get out from behind a hill or away from rising water. Keep some fuel back: climbing burns it fast, and it only fills up when a stage starts.
  7. Raise a Shield once the computer’s shots start landing close. It drops away after three of its turns, so don’t raise it too early.
  8. Dig in when you mean to stay put: until you drive, anything short of a direct hit does half damage.
  9. When a Dirt ball buries the computer’s tank, it spends its next turn digging out instead of firing.
  10. A lost game still earns points for the damage you dealt, so every hit counts toward the shop.