Checkers guide
How to play Checkers
The rules of Checkers in plain words, as the app plays them.
The goal
Capture every enemy piece, or leave your opponent with no legal move.
Moving
A man steps one square diagonally forward. A king, crowned when it reaches the far row, steps diagonally in any direction.
If a capture is available, you must take it. After a jump, the same piece keeps jumping while it can.
Ending the game
You win by capturing every enemy piece or leaving your opponent with no legal move. You can also offer or accept a draw.
When you're stuck
Undo is unlimited and free. Show a move offers a hint once per game.