Checkers guide

How to play Checkers

The rules of Checkers in plain words, as the app plays them.

The goal

Capture every enemy piece, or leave your opponent with no legal move.

Moving

A man steps one square diagonally forward. A king, crowned when it reaches the far row, steps diagonally in any direction.

If a capture is available, you must take it. After a jump, the same piece keeps jumping while it can.

Ending the game

You win by capturing every enemy piece or leaving your opponent with no legal move. You can also offer or accept a draw.

When you're stuck

Undo is unlimited and free. Show a move offers a hint once per game.